The weekend saw the development of a number of cool things, particular things I noticed included: a distributed achievement system using bananajour, quite a few Refinery plugins, rornz, a javascript game engine and a game where you click on ruby programmers in questionable swimsuits. It was great to see people being pulled onto things and building into a proper NZ (and AU) rails community.
We had a good selection of talks including: coffeescript, javascript, engines in 3.1, balsamiq, people who go to SXSW are cooler than you, vim, web servers and although I think I'd like to look at building a scheduling system for them on the server next time around so that short talks are handled better than the current system of squares on the whiteboard. Coming prepared with all the stupid mac display adapters will probably also help.
I didn't really have time to do a lot of sponsor hunting this time around but the two we did have were awesome Ninefold sponsored what turned out to be awesome coffee and 3months helped out with getting wifi gear at the last minute. In the course of the 44 person camp around 400 coffees were made using these coffee machines. I think they can be called a roaring success.
Coffee thanks to Ninefold |
The hardest part of running Rails Camp in terms of getting under way with planning was finding a venue as it's quite a time commitment in the weekend to drive out to various places and find somewhere suitable for us. Camp Kaitoke basically won us over by being the friendliest and promptest with emails and when we saw the place it looked really nice(as a number of people commented at rails camp). Really I think friendliness should be the key factor in picking anything like this, it makes the staff much more friendly, even when they see the first three people show up with three kegs(Henry Collingridge did a great last minute job of organising people who wanted to do a group beer thing).
We do have a lot of room to grow if we use the venue again as we used the lunch hall for coding and another room for presentations, but there was also another large room and a small room available in other spots if we had wanted to spread out more. The large room we didn't use was particularly notable for having a proper roof mounted project setup, unfortunately the projector was stolen. I'd also have liked to see more use of the gymnasium, the two person game of basketball I fit in was a good way to recover from some of the Sunday morning sleep deprivation, but it's not easy to have pick up games in it as people can't see in from outside the building.
I do advise others avoid setting their Camp dates for shortly after a national disaster. Having a few people people out or just not sign up because of earthquake pressures was a real pity. Losing the networking gear when I had already relaxed about that area of things was a pain and meant that the number of things sitting on my todo list really close to camp dates got uncomfortably large. It all mostly turned out ok but networking wasn't as tidy as I would have liked it to be.
Ticketing started off with a bang and then slowed down a lot. There were a couple of months where I was quite worried about us not making enough sales to cover minimums at the venue. They picked up a bit, but I did end up spending a lot of time hunting people down and giving them the hard sell to convince them to come. In general we had a lot less locals than I would have liked. But people went away positive with a lot of other Kiwi's interested in running or helping run the next Rails Camp NZ so I think we're going to grow a decent amount and the event will be able to run a lot more smoothly with more people to spread the organisation around.
Given that there shouldn't be a problem with having to pay for extra bunks next time around and that we've proven that we'll get a decent crowd it should be possible to lower ticket prices a bit next time around and to drum up a bit more sponsorship. We only really started looking like we'd definitely have more than 30 people in the last week of sales and it was hard to claim that we were a serious thing with so few people signed up. I'd like to also make a more explicit effort to pull in people who may not be able to afford full priced tickets for whatever reason. A couple of people who were a bit cash-strapped at the time are paying me back when they get the chance, but that only covers people who I was prodding directly.
Werewolf continues to be a brilliant way to meet people at camp and remember learn people's names. I did a lot of "Who are you?", point, "Yeah, you're the werewolf". Unfortunately Phil Arndt and I played up our roles as lovers a bit too much in one werewolf game and ended up getting paired a lot throughout the weekend to the detriment of our survivability.
I'm going to do another blog post in the next few days covering all the networking and server stuff as it started off a bit chaotic, though it doesn't seem like many people noticed as Friday night is pretty much beer and meet people time. I'm hoping for the post to also serve as documentation for how to set up this kind of thing in the future without our approach of having a general idea and then changing settings until everything worked.
Ryan Bigg has already written a write-up that covers a lot of what happened at the camp from the perspective of an attendee who pitched in a decent amount as well.